Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crypt Ripper

2BB · Creature — Shade

Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Zhur-Taa Swine 3RGCreature — Boar Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4
Ravenous Bloodseeker 1RCreature — Vampire Berserker Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. 1/3
Fortify 2WInstant Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Flaring Flame-Kin 2RCreature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2
Wildwood Geist 4GCreature — Spirit Wildwood Geist gets +2/+2 as long as it's your turn. 3/3
Kithkin Daggerdare 1GCreature — Kithkin Soldier {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1
Cinder Shade 1BRCreature — Shade {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature. 1/1
Rubblebelt Maaka 3RCreature — Cat Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3
A-Asari Captain 1RWCreature — Human Samurai Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1
Borrowed Grace 2WInstant Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Page 94