Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cryptek

3B · Artifact Creature — Necron Wizard

{1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. 3/3

Similar cards

Color identity:
NameManaTypeText
Thoughtweft Gambit 4W/UW/UInstant Tap all creatures your opponents control and untap all creatures you control.
Icewind Stalwart 3WCreature — Tiefling Warrior Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3
Ecstatic Awakener BCreature — Human Wizard {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. 1/1
Glimpse the Core 1GSorcery Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
Pippa, Duchess of Dice 2GLegendary Creature — Human Noble {2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.) 2/2
Vexyr, Ich-Tekik's Heir GWULegendary Creature — Phyrexian Artificer Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have vigilance. 3/4
Hinterland Harbor Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Sanctuary Lockdown 2WEnchantment Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Gruul Ragebeast 5RGCreature — Beast Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. 6/6
Squirrel-Powered Scheme 2BEnchantment Increase the result of each die you roll by 2.
Page 107