Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cryptic Caves

· Land

{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Similar cards

Color identity:
NameManaTypeText
Lotus Cobra 1GCreature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1
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Voracious Varmint 1GCreature — Varmint Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
Drekavac 1BCreature — Beast When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3
Early Harvest 1GGInstant Target player untaps all basic lands they control.
Wandering Stream 2GSorcery Domain — You gain 2 life for each basic land type among lands you control.
Thermokarst 1GGSorcery Destroy target land. If that land was a snow land, you gain 1 life.
Glademuse 2GCreature — Beast Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4
Stick Together 3WWSorcery Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
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