Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cryptic Caves

· Land

{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Similar cards

Color identity:
NameManaTypeText
Golden Ratio 1GUSorcery Draw a card for each different power among creatures you control.
Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Seer's Sundial 4Artifact Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
A-Bretagard Stronghold Land Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Thrull Surgeon 1BCreature — Thrull {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery. 1/1
Global Ruin 4WSorcery Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Feast of Worms 3GGSorcery — Arcane Destroy target land. If that land was legendary, its controller sacrifices another land.
High Market Land {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Elephant Graveyard Land {T}: Add {C}. {T}: Regenerate target Elephant.
Page 68