Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cryptic Command

1UUU · Instant

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Similar cards

Color identity:
NameManaTypeText
Thought Reflection 4UUUEnchantment If you would draw a card, draw two cards instead.
Firestorm Phoenix 4RRCreature — Phoenix Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. 3/2
Merfolk Trickster UUCreature — Merfolk Wizard Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2
Icewrought Sentry 2UCreature — Elemental Soldier Vigilance Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn. 2/3
Shimmerwing Chimera 3UEnchantment Creature — Chimera Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. 3/2
Stolen by the Fae XUUSorcery Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Wizard Replica 3Artifact Creature — Wizard Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. 1/3
Another Chance 2BInstant You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Glimmer of Genius 3UInstant Scry 2, then draw two cards. You get {E}{E} (two energy counters).
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Page 189