M:tG card similarity search
3U · Creature — Eldrazi Processor
Devoid (This card has no color.) {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Pit Fight | 1R/G | Instant | Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) |
Icebind Pillar | 2U | Snow Artifact | {S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.) |
Pacification Array | 1 | Artifact | {2}, {T}: Tap target artifact or creature. |
Mirrored Depths | Plane — Karsus | Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. | |
Pale Moon | 1U | Instant | Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. |
Ritual of the Returned | 3B | Instant | Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness. |
Curse of Vitality | 2W | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. |
Jinxed Ring | 2 | Artifact | Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) |
Cephalid Shrine | 1UU | Enchantment | Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. |
Mazzy, Truesword Paladin | 1RGW | Legendary Creature — Halfling Knight | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |