M:tG card similarity search
3G · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Flayer Husk | 1 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2} |
Sickleslicer | 3 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip {4} |
Shining Armor | 1W | Artifact — Equipment | Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Thinking Cap | 1 | Artifact — Equipment | Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
Flowstone Blade | R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. |
Flowstone Embrace | 1R | Enchantment — Aura | Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. |
Bestial Bloodline | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand. |