M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Talas Air Ship | 3U | Creature — Human Pirate | Flying 3/2 |
Stalwart Aven | 2W | Creature — Bird Soldier | Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 1/3 |
Relic Sloth | 3RW | Creature — Sloth Beast | Vigilance Menace (This creature can't be blocked except by two or more creatures.) 4/4 |
Levitation | 2UU | Enchantment | Creatures you control have flying. |
Valkyrie Harbinger | 4WW | Creature — Angel Cleric | Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5 |
Rainbow Dash | 1RW | Legendary Creature — Pegasus | Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2 |
Iridescent Angel | 5WU | Creature — Angel | Flying, protection from all colors 4/4 |
Windreader Sphinx | 5UU | Creature — Sphinx | Flying Whenever a creature with flying attacks, you may draw a card. 3/7 |
Mist Dancer | 4U | Creature — Merfolk Wizard | Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
Talas Scout | 1U | Creature — Human Pirate Scout | Flying 1/2 |