Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crystalline Giant

3 · Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. 3/3

Similar cards

Color identity:
NameManaTypeText
Anurid Murkdiver 4BBCreature — Zombie Frog Beast Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/3
Mindwrack Harpy 3BEnchantment Creature — Harpy Flying At the beginning of combat on your turn, each player mills three cards. 3/2
Marchesa, Resolute Monarch Legendary Creature — Human Noble Menace, deathtouch Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life. 3/6
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Daring Fiendbonder 3BCreature — Human Warlock Haste Daring Fiendbonder attacks each combat if able. {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery. 5/1
Woodland Patrol 2GCreature — Human Scout Vigilance 3/2
Thought Gorger 2BBCreature — Horror Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Six-y Beast 3RCreature — Beast As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. 0/0
Blinding Angel 3WWCreature — Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. 2/4
Page 196