M:tG card similarity search
2U · Enchantment Creature — Nautilus
Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." 4/4
Name | Mana | Type | Text |
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Mindbreak Trap | 2UU | Instant — Trap | If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells. |
Tezzeret the Schemer | 2UB | Legendary Planeswalker — Tezzeret | [+1]: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color." [−2]: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. [−7]: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." Loyalty 5 |
Awakening of Vitu-Ghazi | 3GG | Instant | Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. |
Judge of Currents | 1W | Creature — Merfolk Wizard | Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1 |
Freed from the Real | 2U | Enchantment — Aura | Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. |
Second Wind | 2U | Enchantment — Aura | Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature. |
Sanctum of Tranquil Light | W | Legendary Enchantment — Shrine | {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control. |
Goblin Soothsayer | R | Creature — Goblin Shaman | {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. 1/1 |
Wicked Reward | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn. |
Arrest | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |