Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crystalline Resonance

2U · Enchantment

Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.

Similar cards

Color identity:
NameManaTypeText
Aviary Mechanic 1WCreature — Dwarf Artificer When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
Eye of Malcator 2UArtifact When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
Strict Proctor 1WCreature — Spirit Cleric Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. 1/3
Copy Artifact 1UEnchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Quicksilver Dragon 4UUCreature — Dragon Flying {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/5
Razorclaw Bear 2GGCreature — Bear Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. 3/3
Caller of the Untamed 3GCreature — Elf Shaman Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card. 2/4
Elminster's Simulacrum 4UUInstant For each opponent, you create a token that's a copy of up to one target creature that player controls.
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Snorting Gahr 2GGCreature — Rhino Beast Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3
Page 64