M:tG card similarity search
G/UW · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |
| Deglamer | 1G | Instant | Choose target artifact or enchantment. Its owner shuffles it into their library. |
| Unravel the Aether | 1G | Instant | Choose target artifact or enchantment. Its owner shuffles it into their library. |
| Sisters of Stone Death | 4BBGG | Legendary Creature — Gorgon | {G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. 7/5 |
| Siren Stormtamer | U | Creature — Siren Pirate Wizard | Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. 1/1 |
| Phantom Ninja | 1UU | Creature — Illusion Ninja | Phantom Ninja can't be blocked. 2/2 |
| Unhallowed Cathar | Creature — Zombie Soldier | Unhallowed Cathar can't block. 2/1 | |
| Reality Smasher | 4C | Creature — Eldrazi | ({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. 5/5 |
| Flickerform | 1W | Enchantment — Aura | Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. |
| Key to the City | 2 | Artifact | {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. |