M:tG card similarity search
BR · Creature — Human Shaman
{3}{B}, {T}: Target player discards a card. Activate only as a sorcery. {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Spirit Cairn | 2W | Enchantment | Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. |
Sentinel Sarah Lyons | 3RW | Legendary Creature — Human Knight | Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
Biting-Palm Ninja | 2B | Creature — Human Ninja | Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3 |
Soldevi Heretic | 2U | Creature — Human Cleric | {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 |
Jarl of the Forsaken | 3B | Creature — Zombie Cleric | Flash When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2 |
Judith, Carnage Connoisseur | 3BR | Legendary Creature — Human Shaman | Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." 3/4 |
Susan Foreman | 1G | Legendary Creature — Time Lord | If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. {T}: Add {G}. Doctor's companion (You can have two commanders if the other is the Doctor.) 1/1 |
Devoted Retainer | W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1 |
Inner-Chamber Guard | 1W | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2 |
Ronin Cavekeeper | 5R | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3 |