Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cult of the Waxing Moon

4G · Creature — Human Shaman

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4

Similar cards

Color identity:
NameManaTypeText
Kessig Recluse 2GGCreature — Spider Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3
Go-Shintai of Life's Origin 3GLegendary Enchantment Creature — Shrine {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. 3/4
Go-Shintai of Shared Purpose 3WLegendary Enchantment Creature — Shrine Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. 1/3
Usher of the Fallen WCreature — Spirit Warrior Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.) 2/1
Kemba, Kha Regent 1WWLegendary Creature — Cat Cleric At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. 2/4
Horn of Gondor 3Legendary Artifact When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Thran Lens 2Artifact All permanents are colorless.
Skittering Invasion 7Tribal Sorcery — Eldrazi Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Recruit the Worthy WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
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