Card Codex

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17 May 2024: Card library updated.

Cunning

1U · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

Similar cards

Color identity:
NameManaTypeText
Bound by Moonsilver 2WEnchantment — Aura Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
Rootwater Shaman 2UCreature — Merfolk Shaman You may cast Aura spells with enchant creature as though they had flash. 2/2
Silverchase Fox 1WCreature — Fox {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. 2/2
Rageform 2RREnchantment When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Mammoth Harness 3GEnchantment — Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Green Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Mystic Subdual 1UEnchantment — Aura Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Flaming Sword 1REnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
Spiteful Motives 3REnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
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