M:tG card similarity search
1U · Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Distinguished Conjurer | 1W | Creature — Human Wizard | Whenever another creature enters the battlefield under your control, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. 1/2 |
Steadfast Armasaur | 3W | Creature — Dinosaur | Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3 |
Remand | 1U | Instant | Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. |
Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
Mizzium Transreliquat | 3 | Artifact | {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability. |
Stormbound Geist | 1UU | Creature — Spirit | Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 |
Wall of Vipers | 2B | Creature — Snake Wall | Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. 2/4 |
Zurgo and Ojutai | 2URW | Legendary Creature — Orc Dragon | Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. 4/4 |
Grasp of Phantoms | 3U | Sorcery | Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Mossdog | G | Creature — Plant Dog | Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. 1/1 |