M:tG card similarity search
5R · Creature — Giant
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Make Obsolete | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. |
Cleave Shadows | 1B | Sorcery — Adventure | Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Turn the Tide | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. |
Intrusive Packbeast | 4W | Creature — Beast | Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3 |
Cone of Cold | 3U | Sorcery | Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. |
Aspiring Champion | 3R | Creature — Astartes Warrior | Menace Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent. 3/3 |
Ancient Brass Dragon | 5BB | Creature — Elder Dragon | Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6 |
Shapers' Sanctuary | G | Enchantment | Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
Loss | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |