M:tG card similarity search
2B · Creature — Human Wizard
At the beginning of your upkeep, each player discards a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Overtaker | 1U | Creature — Merfolk Spellshaper | {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1 |
Horror of the Broken Lands | 4B | Creature — Horror | Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.) 4/4 |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Orzhov Enforcer | 1B | Creature — Human Rogue | Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 1/2 |
Persecute Artist | 1BB | Sorcery | Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist. |
Elfhame Sanctuary | 1G | Enchantment | At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn. |
Graveborn Muse | 2BB | Creature — Zombie Spirit | At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. 3/3 |
Flux Channeler | 2U | Creature — Human Wizard | Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
Crashing Centaur | 4GG | Creature — Centaur | {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4 |
Rising Waters | 3U | Enchantment | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. |