M:tG card similarity search
2B · Creature — Human Wizard
At the beginning of your upkeep, each player discards a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Skullmead Cauldron | 4 | Artifact | {T}: You gain 1 life. {T}, Discard a card: You gain 3 life. |
Act of Authority | 1WW | Enchantment | When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. |
Repentant Blacksmith | 1W | Creature — Human | Protection from red 1/2 |
Elkin Bottle | 3 | Artifact | {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. |
The Pit | Plane — The Abyss | When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." Whenever chaos ensues, each player sacrifices a nonartifact creature. | |
Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Kardum, Patron of Flames | 2RR | Legendary Creature — Demon | Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3 |
Student of Elements | 1U | Creature — Human Wizard | When Student of Elements has flying, flip it. 1/1 |
Dega Sanctuary | 2W | Enchantment | At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. |