Card Codex

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17 May 2024: Card library updated.

Cunning Rhetoric

2B · Enchantment

Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

Similar cards

Color identity:
NameManaTypeText
Territory Forge 4RArtifact When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card.
Pia Nalaar, Consul of Revival RWLegendary Creature — Human Artificer Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. 2/3
Extinction Event 3BSorcery Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
Duskmantle Seer 2UBCreature — Vampire Wizard Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4
Horizon Stone 5Artifact If you would lose unspent mana, that mana becomes colorless instead.
High Tide UInstant Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Resounding Silence 3WInstant Exile target attacking creature. Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) When you cycle Resounding Silence, exile up to two target attacking creatures.
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Dire Mimic 2Artifact — Treasure Flash {T}, Sacrifice Dire Mimic: Add one mana of any color. {3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Frontier Warmonger 3RCreature — Human Warrior Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4
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