Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cunning Survivor

1U · Creature — Human Warrior

Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Spontaneous Flight 2WInstant Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Somberwald Alpha 3GCreature — Wolf Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2
Garenbrig Paladin 4GCreature — Giant Knight Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. 4/4
Morphling 3UUCreature — Shapeshifter {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. 3/3
Mogg Flunkies 1RCreature — Goblin Mogg Flunkies can't attack or block alone. 3/3
Azra Bladeseeker 2RCreature — Azra Warrior When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. 3/2
Goldenhide Ox 5GEnchantment Creature — Ox Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. 5/4
Pendelhaven Legendary Land {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Jeskai Infiltrator 2UCreature — Human Monk Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3
Pursue Glory 3RInstant Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Page 152