M:tG card similarity search
1U · Creature — Human Warrior
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Overrun | 2GGG | Sorcery | Creatures you control get +3/+3 and gain trample until end of turn. |
Null Chamber | 3W | World Enchantment | As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played. |
Death Bomb | 3B | Instant | As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. |
Scarwood Hag | 1G | Creature — Hag | {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 |
Spikewheel Acrobat | 3R | Creature — Human Rogue | Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) 5/2 |
Kalastria Nightwatch | 4B | Creature — Vampire Warrior Ally | Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. 4/5 |
Master of the Pearl Trident | UU | Creature — Merfolk | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Konda's Banner | 2 | Legendary Artifact — Equipment | Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2} |
Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |
Karlach, Tiefling Zealot | 1RW | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |