M:tG card similarity search
1U · Creature — Human Warrior
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Name | Mana | Type | Text |
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Drake Hatchling | 2U | Creature — Drake | Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn. 1/3 |
Fire Drake | 1RR | Creature — Drake | Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn. 1/2 |
Spitting Drake | 3R | Creature — Drake | Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn. 2/2 |
Frenzied Arynx | 2RG | Creature — Cat Beast | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. 3/3 |
Prowling Serpopard | 1GG | Creature — Cat Snake | This spell can't be countered. Creature spells you control can't be countered. 4/3 |
Righteous Indignation | 2W | Enchantment | Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. |
Arcbound Whelp | 3R | Artifact Creature — Dragon | Flying {R}: Arcbound Whelp gets +1/+0 until end of turn. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Undead Leotau | 5B | Creature — Zombie Cat | {R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/4 |
Soldevi Simulacrum | 4 | Artifact Creature — Soldier | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
Gateway Sneak | 2U | Creature — Vedalken Rogue | Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3 |