M:tG card similarity search
2U · Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Name | Mana | Type | Text |
---|---|---|---|
Introduction to Annihilation | 5 | Sorcery — Lesson | Exile target nonland permanent. Its controller draws a card. |
Buoyancy | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature has flying. |
Awakened Awareness | XUU | Enchantment — Aura | Enchant artifact or creature When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1. |
Flight | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. |
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
White Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. |
Vanishing | U | Enchantment — Aura | Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |
Resourceful Defense | 2W | Enchantment | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. |
Ghostly Touch | 1U | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." |