Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Curator's Ward

2U · Enchantment — Aura

Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Similar cards

Color identity:
NameManaTypeText
Thirst for Meaning 2UInstant Draw three cards. Then discard two cards unless you discard an enchantment card.
Coerced to Kill 3UBEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Secrets of the Golden City 1UUSorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
Thought Monitor 6UArtifact Creature — Construct Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2
Croakid Amphibonaut 4UCreature — Frog Guest Croakid Amphibonaut has flying as long as you control a stickered permanent. 4/3
Curse of the Bloody Tome 2UEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Dark Privilege 1BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.
Clever Impersonator 2UUCreature — Shapeshifter You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. 0/0
Teachings of the Archaics 2USorcery — Lesson If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Ashiok's Reaper 3BCreature — Nightmare Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. 3/3
Page 45