M:tG card similarity search
3G · Creature — Dinosaur
Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Season of Growth | 1G | Enchantment | Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
Cloak of Confusion | 1B | Enchantment — Aura | Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. |
Scab-Clan Berserker | 1RR | Creature — Human Berserker | Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. 2/2 |
Triton Fortune Hunter | 2U | Creature — Merfolk Soldier | Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. 2/2 |
Vedalken Archmage | 2UU | Creature — Vedalken Wizard | Whenever you cast an artifact spell, draw a card. 0/2 |
Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. | |
Prisoner's Dilemma | 3RR | Sorcery | Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R} |
Commencement of Festivities | 1G | Instant | Prevent all combat damage that would be dealt to players this turn. |
Defend the Hearth | 1G | Instant | Prevent all combat damage that would be dealt to players this turn. |
Jace Beleren | 1UU | Legendary Planeswalker — Jace | [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. Loyalty 3 |