M:tG card similarity search
1W/U · Enchantment — Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Larder Zombie | U | Creature — Zombie | Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3 |
| Relic Ward | 1W | Enchantment — Aura | You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) |
| Gate of the Black Dragon | Land — Swamp Gate | Gate of the Black Dragon enters the battlefield tapped. {3}{B}, {T}: Seek a nonland card. Activate only once. {T}: Add {B}. | |
| Gate to Manorborn | Land — Forest Gate | Gate to Manorborn enters the battlefield tapped. {3}{G}, {T}: Seek a nonland card. Activate only once. {T}: Add {G}. | |
| Gate to Seatower | Land — Island Gate | Gate to Seatower enters the battlefield tapped. {3}{U}, {T}: Seek a nonland card. Activate only once. {T}: Add {U}. | |
| Gate to Tumbledown | Land — Mountain Gate | Gate to Tumbledown enters the battlefield tapped. {3}{R}, {T}: Seek a nonland card. Activate only once. {T}: Add {R}. | |
| Gate to the Citadel | Land — Plains Gate | Gate to the Citadel enters the battlefield tapped. {3}{W}, {T}: Seek a nonland card. Activate only once. {T}: Add {W}. | |
| Oakheart Dryads | 2G | Enchantment Creature — Nymph Dryad | Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3 |
| Steelclad Spirit | 1U | Creature — Spirit | Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3 |
| Grim Reaper's Sprint | 4R | Enchantment — Aura | Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |