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17 May 2024: Card library updated.

Curse of Conformity

4W · Enchantment — Aura Curse

Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

Similar cards

Color identity:
NameManaTypeText
Saproling Burst 4GEnchantment Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
Mistform Warchief 2UCreature — Illusion Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. {T}: Mistform Warchief becomes the creature type of your choice until end of turn. 1/3
Rite of Ruin 5RRSorcery Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Camato Scout 1UUCreature — Merfolk As Camato Scout enters the battlefield, choose a basic land type at random. Camato Scout has landwalk of the chosen type. 2/3
Daxos's Torment 3BEnchantment Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
Grim Contest 1BGInstant Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Kagemaro, First to Suffer 3BBLegendary Creature — Demon Spirit Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. */*
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Terraformer 2UCreature — Human Wizard {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2
Dire Tactics WBInstant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
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