M:tG card similarity search
3BB · Enchantment — Aura Curse
Enchant player Creatures enchanted player controls get -1/-1.
Name | Mana | Type | Text |
---|---|---|---|
Armadillo Cloak | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
Profaner of the Dead | 3U | Creature — Naga Wizard | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. 3/3 |
Inspiring Leader | 2W | Legendary Enchantment — Background | Commander creatures you own have "Creature tokens you control get +2/+2." |
Weight of Conscience | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. |
Flummoxed Cyclops | 3R | Creature — Cyclops | Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. 4/4 |
Highcliff Felidar | 5WW | Creature — Cat Beast | Vigilance When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. 5/5 |
Banewhip Punisher | 2B | Creature — Human Warrior | When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. 2/2 |
Clamor Shaman | 2R | Creature — Goblin Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1 |
The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
Nurturing Licid | 1G | Creature — Licid | {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. 1/1 |