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17 May 2024: Card library updated.

Curse of Death's Hold

3BB · Enchantment — Aura Curse

Enchant player Creatures enchanted player controls get -1/-1.

Similar cards

Color identity:
NameManaTypeText
War Horn 3Artifact Attacking creatures you control get +1/+0.
Makeshift Binding 2WEnchantment When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
Strong Back 2GEnchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Capture Sphere 3UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Encase in Ice 1UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When Encase in Ice enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Mystic Restraints 2UUEnchantment — Aura Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
Corrupting Licid 2BCreature — Licid {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
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