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17 May 2024: Card library updated.

Curse of Exhaustion

2WW · Enchantment — Aura Curse

Enchant player Enchanted player can't cast more than one spell each turn.

Similar cards

Color identity:
NameManaTypeText
Gelid Shackles WSnow Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
Green Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Unifying Theory 1UEnchantment Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Alchemist's Gambit 1RRSorcery Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
Rhystic Study 2UEnchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Elusive Spellfist 1UCreature — Human Monk Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Razzle-Dazzler 1UCreature — Human Wizard Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. 1/2
Saruman the White 4ULegendary Creature — Avatar Wizard Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4
Time Stretch 8UUSorcery Target player takes two extra turns after this one.
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