Card Codex

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17 May 2024: Card library updated.

Curse of Inertia

2U · Enchantment — Aura Curse

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Similar cards

Color identity:
NameManaTypeText
Tesak, Judith's Hellhound 3RLegendary Creature — Elemental Dog Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3/3
Veteran's Armaments 2Tribal Artifact — Soldier Equipment Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}
Xantcha, Sleeper Agent 1BRLegendary Creature — Phyrexian Minion Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. 5/5
Teferi's Veil 1UEnchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Dovin, Architect of Law 4WULegendary Planeswalker — Dovin [+1]: You gain 2 life and draw a card. [−1]: Tap target creature. It doesn't untap during its controller's next untap step. [−9]: Tap all permanents target opponent controls. That player skips their next untap step. Loyalty 5
Preacher 1WWCreature — Human Cleric You may choose not to untap Preacher during your untap step. {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control. 1/1
Paleontologist's Pick-Axe 2Artifact — Equipment Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
T.A.P.P.E.R. WArtifact Creature — Clown Robot {T}, Tap an untapped creature you control that has a hat: Tap target creature. 1/2
Armored Galleon 4UCreature — Human Pirate Armored Galleon can't attack unless defending player controls an Island. 5/4
Steam Frigate 2UCreature — Human Pirate Steam Frigate can't attack unless defending player controls an Island. 3/3
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