M:tG card similarity search
R · Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
Name | Mana | Type | Text |
---|---|---|---|
Oriss, Samite Guardian | 1WW | Legendary Creature — Human Cleric | {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. 1/3 |
Dark Privilege | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. |
Mad Dog | 1R | Creature — Dog | At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. 2/2 |
Shapeshifter's Marrow | 2UU | Enchantment | At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) |
Intimidation Bolt | 1RW | Instant | Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. |
Goblin Cohort | R | Creature — Goblin Warrior | Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 |
Argothian Opportunist | 2G | Creature — Human Scout | When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 3/2 |
Skinbrand Goblin | 1R | Creature — Goblin Warrior | Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. 2/1 |
Haunted Angel | 2W | Creature — Angel | Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. 3/3 |
Custodi Squire | 4W | Creature — Spirit Cleric | Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |