M:tG card similarity search
2G · Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Name | Mana | Type | Text |
---|---|---|---|
Argentum Armor | 6 | Artifact — Equipment | Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6} |
Jailbreak Scheme | U | Sorcery | Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library. |
Weird Angel Flame | Stickers | {TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it. {TK}{TK}{TK} — Protection from even mana values {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK} — 7/8 | |
Spawn of Mayhem | 2BB | Creature — Demon | Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. 4/4 |
Explosive Entry | 1R | Sorcery | Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. |
Total War | 3R | Enchantment | Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. |
Llanowar Elite | G | Creature — Elf | Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. 1/1 |
Duskwalker | B | Creature — Human Minion | Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1 |
Heckling Fiends | 2R | Creature — Devil | {2}{R}: Target creature attacks this turn if able. 2/2 |
Stromkirk Noble | R | Creature — Vampire Noble | Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1 |