Card Codex

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17 May 2024: Card library updated.

Curse of Silence

W · Enchantment — Aura Curse

Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Similar cards

Color identity:
NameManaTypeText
Herald of Slaanesh 2RCreature — Demon Locus of Slaanesh — Demon spells you cast cost {2} less to cast. Other Demons you control have haste. 2/2
Starnheim Aspirant 2WCreature — Human Cleric Angel spells you cast cost {2} less to cast. 2/2
Festival WInstant Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.
Dragonlord's Servant 1RCreature — Goblin Shaman Dragon spells you cast cost {1} less to cast. 1/3
Byode, Inverse Sun 2UBLegendary Universewalker — Byode +2: Mill three cards, then return any number of cards from different Universes milled this way from your graveyard to your hand. -X: Choose a Universe you haven't chosen this way this game. You may cast a spell from that Universe with mana value X or less from your hand without paying its mana cost. Byode, Inverse Sun can be your commander. Your deck can include Universes Beyond cards of any color identity.
Flickering Ward WEnchantment — Aura Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.
Withering Boon 1BInstant As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Mind Extraction 2BSorcery As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Herald of Kozilek 1URCreature — Eldrazi Drone Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast. 2/4
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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