M:tG card similarity search
2BB · Enchantment
As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Ward Sliver | 4W | Creature — Sliver | As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2 |
Painter's Servant | 2 | Artifact Creature — Scarecrow | As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. 1/3 |
Diamond Knight | 3 | Artifact Creature — Knight | Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. 1/1 |
The Prismatic Piper | 5 | Legendary Creature — Shapeshifter | If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) 3/3 |
Hall of Triumph | 3 | Legendary Artifact | As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. |
Faceless One | 5 | Legendary Enchantment Creature — Background | If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.) 3/3 |
Call to Arms | 1W | Enchantment | As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |
Teferi's Moat | 3WU | Enchantment | As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you. |
Jihad | WWW | Enchantment | As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. |
Sower of Discord | 4BB | Creature — Demon | Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. 6/6 |