Card Codex

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17 May 2024: Card library updated.

Curse of the Bloody Tome

2U · Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

Similar cards

Color identity:
NameManaTypeText
Burnout 1RInstant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
Tourach's Gate 1BBEnchantment — Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
Fact or Fiction 3UInstant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Four Knocks 2WEnchantment Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.
Ethereal Armor WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Thought-String Analyst UBCreature — Human Wizard At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2
Crack the Earth RSorcery — Arcane Each player sacrifices a permanent.
Conclave's Blessing 3WEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
Pick the Brain 2BSorcery Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
Guise of Fire REnchantment — Aura Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able.
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