M:tG card similarity search
4RR · Enchantment — Aura
Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Fungal Fortitude | 1B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control. |
Illusionary Armor | 4U | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. |
Azorius First-Wing | WU | Creature — Griffin | Flying, protection from enchantments 2/2 |
Candletrap | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. |
Granite Grip | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. |
Primal Cocoon | G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon. |
Cunning | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. |
Blanchwood Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
Crystallization | G/UW | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature. |