Card Codex

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17 May 2024: Card library updated.

Curse of the Swine

XUU · Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Similar cards

Color identity:
NameManaTypeText
Nightmare Incursion 5BSorcery Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
The Day of the Doctor 3RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
Skeletonize 4RInstant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."
Improbable Alliance UREnchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.
Mask of Immolation 1RArtifact — Equipment When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Goldwardens' Gambit 6RRSorcery Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
Skeletal Swarming 3BGEnchantment Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Dune-Brood Nephilim BRGWCreature — Nephilim Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. 3/3
Atla Palani, Nest Tender 1RGWLegendary Creature — Human Shaman {2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/3
Fain, the Broker 2BLegendary Creature — Human Warlock {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. {T}, Remove a counter from a creature you control: Create a Treasure token. {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. {3}{B}: Untap Fain, the Broker. 3/3
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