M:tG card similarity search
2B · Creature — Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |
Snarling Gorehound | B | Creature — Dog | Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/1 |
Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
Bull Cerodon | 4RW | Creature — Beast | Vigilance, haste 5/5 |
Cerodon Yearling | RW | Creature — Beast | Vigilance, haste 2/2 |
Kellan, Daring Traveler | 1W | Legendary Creature — Human Faerie Scout | Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. 2/3 |
Cho-Arrim Bruiser | 5W | Creature — Ogre Rebel | Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4 |
Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
Gruesome Realization | 1BB | Sorcery | Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn. |
Animar, Soul of Elements | GUR | Legendary Creature — Elemental | Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. 1/1 |