M:tG card similarity search
1W · Instant
Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Kasmina, Enigmatic Mentor | 3U | Legendary Planeswalker — Kasmina | Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. Loyalty 5 |
Restless Ridgeline | Land | Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. | |
Grothama, All-Devouring | 3GG | Legendary Creature — Wurm | Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8 |
Key to the City | 2 | Artifact | {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. |
Curie, Emergent Intelligence | 1U | Legendary Artifact Creature — Robot | Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3 |
Furtive Courier | 2U | Creature — Merfolk Advisor | Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. 3/2 |
Deepfathom Skulker | 5U | Creature — Eldrazi | Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) 4/4 |
Well of Ideas | 5U | Enchantment | When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards. |
Keeper of Fables | 3GG | Creature — Cat | Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. 4/5 |
You're in Command | 1W | Sorcery | Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.) |