Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Curtain of Light

1W · Instant

Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Cloak of Confusion 1BEnchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Aven Interrupter 1WWCreature — Bird Rogue Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2
A-Mentor's Guidance 1USorcery When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.
Mentor's Guidance 2USorcery When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.
Mindmoil 4REnchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Lock and Load 2USorcery Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Grasping Giant 5WCreature — Giant Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. 5/7
Saprazzan Raider 2UCreature — Merfolk When Saprazzan Raider becomes blocked, return it to its owner's hand. 1/2
Astral Arena Plane — Kolbahan No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
Trouble in Pairs 2WWEnchantment If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Page 50