Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Custodi Peacekeeper

2W · Creature — Human Cleric

Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper. 2/3

Similar cards

Color identity:
NameManaTypeText
Tail Slash 2RInstant Target creature you control deals damage equal to its power to target creature you don't control.
Heed the Mists 3UUSorcery — Arcane Mill a card, then draw cards equal to the milled card's mana value.
Kessig Malcontents 2RCreature — Human Warrior When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control. 3/1
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Illithid Harvester 4UCreature — Horror Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. 4/4
Life Finds a Way 2GEnchantment Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
Band Together 2GInstant Up to two target creatures you control each deal damage equal to their power to another target creature.
Mothrider Patrol WCreature — Fox Warrior Flying {3}{W}, {T}: Tap target creature. 1/1
Keen Duelist 1BCreature — Human Wizard At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2
Temporary Insanity 3RInstant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Page 118