Card Codex

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17 May 2024: Card library updated.

Custodi Squire

4W · Creature — Spirit Cleric

Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3

Similar cards

Color identity:
NameManaTypeText
Wake the Dead XBBInstant Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Metrognome 4Artifact When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens. {4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
Epicenter 4RSorcery Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Akal Pakal, First Among Equals 2ULegendary Creature — Human Advisor At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 1/5
Elgaud Inquisitor 3WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying. 2/2
Bloodbond March 2BGEnchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Capture Sphere 3UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Encase in Ice 1UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When Encase in Ice enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Mystic Restraints 2UUEnchantment — Aura Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Thousand Winds 4UUCreature — Elemental Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. 5/6
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