M:tG card similarity search
4W · Creature — Spirit Cleric
Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Floodwaters | 4UU | Sorcery | Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) |
Tyrant of Valakut | 5RR | Creature — Dragon | Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target. 5/4 |
Step Through | 3UU | Sorcery | Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.) |
Pre-War Formalwear | 2W | Artifact — Equipment | When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip {3} |
Aetherplasm | 2UU | Creature — Illusion | Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1 |
A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Blossoming Wreath | G | Instant | You gain life equal to the number of creature cards in your graveyard. |
Invigorating Falls | 2GG | Sorcery | You gain life equal to the number of creature cards in all graveyards. |
Mysterious Pathlighter | 2W | Creature — Faerie | Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2 |