M:tG card similarity search
4W · Creature — Spirit Cleric
Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3
Name | Mana | Type | Text |
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Paperfin Rascal | 2U | Creature — Merfolk Rogue | When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/2 |
Elvish Eulogist | G | Creature — Elf Shaman | Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 1/1 |
Radiant Essence | 1GW | Creature — Spirit | Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3 |
Gryff Rider | 2W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1 |
Ringwarden Owl | 3UU | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3 |
Planar Atlas | 2 | Artifact | Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}. |
Ice-Fang Coatl | GU | Snow Creature — Snake | Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1 |
Timbermare | 3G | Creature — Elemental Horse | Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5 |
Petravark | 3R | Creature — Nightmare Beast | When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 |
Spark Reaper | 2B | Creature — Zombie | {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. 2/3 |