Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cut a Deal

2W · Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Similar cards

Color identity:
NameManaTypeText
Reverse Engineer 3UUSorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Treasure Cruise 7USorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Lórien Revealed 3UUSorcery Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Academy Wall 2UCreature — Wall Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. 0/5
Priest of Forgotten Gods 1BCreature — Human Cleric {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2
Psychosis Crawler 5Artifact Creature — Phyrexian Horror Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. */*
Fell Stinger 2BCreature — Zombie Scorpion Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. 3/2
Inspired Sphinx 5UUCreature — Sphinx Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. 5/5
Vivisurgeon's Insight 3UUSorcery Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
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