Card Codex

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17 May 2024: Card library updated.

Cyberdrive Awakener

5U · Artifact Creature — Construct

Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4

Similar cards

Color identity:
NameManaTypeText
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Thopter Assembly 6Artifact Creature — Thopter Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. 5/5
Night Scythe 3Artifact — Vehicle Flying Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/1
Manglehorn 2GCreature — Beast When Manglehorn enters the battlefield, you may destroy target artifact. Artifacts your opponents control enter the battlefield tapped. 2/2
Sharp-Eyed Rookie 1GCreature — Human Detective Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Fountain of Ichor 3Artifact {T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
Thunder Totem 3Artifact {T}: Add {W}. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Singing Tree 3GCreature — Plant {T}: Target attacking creature has base power 0 until end of turn. 0/3
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