Card Codex

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17 May 2024: Card library updated.

Cybermen Squadron

7 · Artifact Creature — Cyberman

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5

Similar cards

Color identity:
NameManaTypeText
Metallurgic Summonings 3UUEnchantment Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Time of Heroes 1WEnchantment Each creature you control with a level counter on it gets +2/+2.
Urza's Miter 3Artifact Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
Myr Retriever 2Artifact Creature — Myr When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1
Disruption Aura 2UEnchantment — Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Broken Wings 2GInstant Destroy target artifact, enchantment, or creature with flying.
Return to the Earth 3GInstant Destroy target artifact, enchantment, or creature with flying.
Reduce to Dreams 3UUSorcery Return all artifacts and enchantments to their owners' hands.
Artifact Ward WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
Frenzied Trapbreaker Creature — Werewolf {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
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