M:tG card similarity search
1UB · Artifact Creature — Human Artificer
Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." 0/1
Name | Mana | Type | Text |
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Wharf Infiltrator | 1U | Creature — Human Horror | Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. 1/1 |
Extricator of Sin | 2W | Creature — Human Cleric | When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3 |
Sojourner's Companion | 7 | Artifact Creature — Salamander | Affinity for artifacts Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.) 4/4 |
Thought-Knot Seer | 3C | Creature — Eldrazi | ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4 |
A-Guildsworn Prowler | 1B | Creature — Tiefling Rogue Assassin | Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 1/1 |
Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
Fallaji Antiquarian | 3R | Creature — Human Artificer | Haste When Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. 3/3 |
Compelling Argument | 1U | Sorcery | Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.) |
Zodiac Rat | B | Creature — Rat | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Icebind Pillar | 2U | Snow Artifact | {S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.) |